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Sunday, 13 May 2018

Escape from Warmington on Sea - Chain of Command

Scratch built E-boat makes its Dad's Army debut

Yesterday was an unusual club day at the DWG as the club contended with its usual annual problem of looking to support our local wargaming show, Legionary 2018, which tends to fall on the same Saturday as our monthly club meeting.

Thus half the club members were at Legionary and there is a brief report on the show at JJ's Wargames for those interested in what we were up to there plus some other games that caught the eye.

Legionary 2018 - JJ's Wargames


Other members of the club were at our usual gathering to get some final play-testing done on a Dad's Army game planned for next month up at Chez Chas in North Devon.

German naval assault teams close up on the beach wire as small arms fire echos through Warmington

These warm up games are important to work out what's needed to make the bigger game planned work and Chas and the chaps have found this an effective part of the planning process with other games we have played over past years.

Wartime Britain and its blown up piers

Yesterday's mini scenario had a downed Falschirmjager team desperate to get their commander clear of Warmington with a set of secret plans and drawings facing a sharp battle from the defences as they attempted to get to the beach and waiting Kriegsmarine support.

The disabled Glider marks the start point for the downed FJ unit

As these games are played additional units get to appear on table and yesterday was the first appearance of Clive's scratch built E-Boat seen at the top of the post plus some additional buildings based on the online map of the fictional Warmington on Sea.



With the church bell ringing Home Guard units start to assemble at their muster points

The FJ team cautiously make their way towards the beach

In addition the chaps were testing out specific weapons that were deployed by the British Home Guard defences including beach placed explosive drums acting as improvised mines together with the dreaded Blacker Bombard seen in the pictures below.

https://en.wikipedia.org/wiki/Blacker_Bombard

Rumors of fifth columnists and German commandos put everyone on their guard

The Blacker bombard is deployed to cover the beach front


As mentioned the buildings detailed in the map of Warmington have also been scratch built and will add to the feel of the final game next month.

As the FJ get closer to the beach they come under heavy Lewis gun fire

The game ended after some vicious close in hand to hand fighting and a lot of covering fire from the E-boat close inshore that saw our FJ officer make it to the beach and the naval team waiting their amid a hail of Lewis gun and Enfield rifle fire, leaving the rest of his squad to await capture by the British troops.

The German navy do their best to provide covering fire

Sunday, 29 April 2018

The Battle of the Plains of Abraham, Quebec 1759 - Black Powder


Having played a number of skirmish games using my French Indian War (FIW) collection, I wanted to find a set of rules that could handle more of a ‘ field battle’. I also needed to find a battle or scenario to experiment with.

Actual ‘battles’, using formed, regular troops in the FIW are quite limited. Quebec, or the ‘Plains of
Abraham’ was the obvious one but using the historic scenario & set up would not make it much of a
game!


Then, while browsing the Warlords games website, I came across a scenario from the author of the
Black Powder (BP) supplement ‘The Last Argument of Kings’ (Pete Brown) for Quebec

http://articles.warlordgames.com/french-indian-war-alternative-quebec/


I looked at our usual skirmish sets, ‘Sharp Practice’, ‘Muskets & Tomahawks’ & ‘Donnybrook’, but
didn’t feel that they’d really fit what I was after. ‘Maurice’ was another option, but the FIW didn’t
lend itself to that type of game (in my opinion!)


So, being that the scenario was written for BP, BP it was! There are a few options in the scenario;
more French troops are released from the City, reinforcements (which did arrive at the end of the
actual battle) are available immediately or turn up early, or the one I went with; dice to see which
British troops are deployed, which simulates either the French reacting quicker, or the British taking
their time to get up from the landing point. In addition, the French don’t know how many troops are
in position until they crest the ‘Buttes a Neveu’.


 


If you are familiar with BP, you will know that each troop type is allocated factors for firing, hand to
hand, stamina, morale etc. There are provided in the scenario, but I tweaked them slightly for the
game, with my ‘take’ on things. I also had to use what forces I had available, so again they did differ
slightly from the scenario. I gave each force one gun, that’s all I’ve got! And allowed them to allocate
that to any brigade. Just to note, the author of the scenario uses rangers on the British side and
Indians on the French, I can find no reference to either on my research, but stand to be corrected!





The battlefield, played on a 6x4, is pretty simple; Buttes at the Quebec end, with scrub on either
flank and Sillery wood behind the British, with a couple of roads. I did tell the players that French
reinforcement’s may turn up on the left, as you look towards the Buttes, but in the end I held them
off table.


On the day, Ian took the British and Steve L the French. Ian rolled 2 D6 to see how many British battalions would be deployed and rolled a 4. Not brilliant, but that did nicely equate to one brigade, to which Ian allocated the gun. Ian told me where he wanted to deploy them, but they wouldn’t be on the table until the French crested the Buttes. The other two British brigades would arrive in march column along the right hand road.


Steve deployed his three brigades on the table edge, but then only the centre one moved forward, but
far enough to view the deployed British. Next turn the British columns decided they didn’t feel like
getting into battle straight away, so a bit of a stalemate occurred, although they British gun did
cause a casualty on one of the French regulars.


Steve managed to get all his brigades moving and the British came up from the beaches, deploying
behind the right hand brigade, to form a line running across the battlefield.


Both forces closed to musket range on the British right, while the artillery caused the odd casualty.
The French initially got the worst of the exchange but manage to rally off hits before they became
‘shaken’.


On the British left, a Canadian militia battalion closed in on a British line btn for ‘hand to hand’,
Although the militia broke as expected, the British were also pushed back, which was the story of
Ian’s day pretty much!


Across the field now casualties started to mount, the British in particular finding they were having to
miss firing opportunities to rally off ‘shaken’ markers, by attaching brigade commanders. Of course, there is always a risk, and so it was that General Townsend on the British right flank went down, to be replaced by a lesser officer.


On the far right of the British line, the Scots light infantry charged a French marine battalion, the French lost and retreated, but the Scots, also shaken, failed their break test with a ‘3’!

In the centre, the Scots line battalion and the 60th ft also closed to contact. Again, although the French were pushed back, the British were ‘shaken’ and managed to roll 2 ‘3’s again on their break tests!

At this stage, although starting with a numerical advantage, the British were down four battalions broken to two French, and a lot of the British battalions were not in a good state! We called in a day, victory to the French and history is reversed!



Thanks to Ian & Steve L for a good game, played in a gentlemanly manner and Bob, another club
member, for allowing me to use his British Grenadiers, Light Infantry and some French. I may not
have played all the rules exactly to the letter, and probably forgot a few, but I certainly enjoyed
running it.

Terrain mat is by ‘Tiny Wargames’. My figures are a mixture of 1st Corps, Galloping Major, Warlord,
North Star and Redoubt. Not all compatible in size close-up, but work in their own units.

If, like me you thought the FIW was ‘done and dusted’ after the Plains of Abraham, then think again!
The following year the French came back to try and retake Quebec and what is known as the ‘Battle
of St Foy’, where the attacker/defender roles are reversed, took place. That’s on my list to put on as
a game, but if you want to know more, look at the Osprey ‘Combat’ series, ‘North America 1755-63,
British Redcoat verses French Fusilier’.

Steve M

Sunday, 22 April 2018

Siege of Lille 4th September 1708 - Beneath the Lilly Banners v3

John Churchill, 1st Duke of Marlborough - Adriaen van der Werff
Chas took us to back to his days in Louis XIV army and the siege of Lille.


Eugene had completed lines of circumvallation round Lille and had been investing the city with a force of 53 battalions of infantry, 90 squadrons of cavalry and over 100 artillery pieces.


Marlborough meanwhile, commanded a force of 69 battalions, 140 squadrons and a few batteries of
artillery, some miles away, blocking any French relief force approaching from the south.


On the 29th of August, two French armies joined at Grammont and marched on Marlborough's
position. On the afternoon of the 4th of September this force came within sight of Marlborough's lines.


The French were not all in position, but still outnumbered the duke by more than two to one.
Both Berwick & Vandome judged it too late in the day to attack and resolved to give battle the
following day, when all their force had arrived.


That night Eugene responded to an urgent request for assistance and twenty-six battalions of infantry and seventy-two squadrons of cavalry arrived from Lille. A further seven battalions of infantry arrived from a position on the Brussels road.


Now the French 125 battalions and 243 squadrons faced 102 battalions and 232 squadrons on the
Allied side. Despite much posturing for nearly two weeks, the French decided little could be achieved
and withdrew, leaving Lille to fall.


Our "what if" battle assumed the French arrived earlier on the 4th September and attacked, with an
urgent request being sent to Eugene at first sight of the enemy.


Chas and Si played the dastardly French (I can't say Si's heart was in it) and myself and Nick took the
Allies.


Our forward line was anchored on two hamlets and a fortified village, which were garrisoned by infantry.

The main Allied body deployed from the table edge and moved to cover the gaps round the built up
areas.


Both side's artillery were soon firing and the Allied infantry in the houses were soon glad of the hard
cover. With few Allied guns available to reply, the casualty count was in favour of the French.


French infantry now joined in with musket fire and a Dutch Guard battalion was starting to suffer.
With everyone but Chas agreeing that cavalry couldn't hope to take on fresh infantry, Chas decided to
throw the manual out of the window and charge the British infantry under Nick with cavalry. Slowly
but surely a full cavalry brigade was fed into the meat grinder, blown away by squadron and
consigned to the casualty roster. It looked like everyone else was right.


Undaunted, Chas charged one of the hamlets, bounced, charged again, routed and moved up a fresh
battalion. Rinse and repeat. You get the idea.


Meanwhile, with Eugene's newly arrived battalions moving up, the Dutch Guard battalion was given a Form" order, put into column of march and looked to get the hell out of Dodge. At this point I saw Si had turned over a "Form" order for the mounted dragoons facing my Dutch Guard. I thought, "He's a bloody mind reader. He is going to form a column to avoid the rough terrain and charge me in the
rear. " Seconds later I realised I had over-thought the situation and breathed a sigh of relief as the
dragoons dismounted to fire on me.


I pulled my cavalry off table, to let Eugene's infantry through.


Now the French charged the large village in the centre, got blown away, went back to shooting and
decided this wasn't much fun either.


With Eugene's men moving into the built up areas, the French conceded and withdrew.


Looks like Vandome and Berwick knew what they were about all those years ago.

Many thanks to Si and Nick for playing in a style that befits gentlemen and to Chas for putting it all
together.

As a first try of version 3 of "Beneath the Lily Banners", things went well, but then I have always liked those rules in their previous incarnations too.

Nice to see all the toys on the table.

Vince